Showing posts with label imaginary ancient islands. Show all posts
Showing posts with label imaginary ancient islands. Show all posts

Wednesday, 4 March 2020

Sven's mysterious Campaign Book

Krüger and I came up with most of the background for the armies we play in our Waltrop campaign, sitting in an Italian restaurant in Berlin Friedrichshain, drinking white wine or black coffee and talking for hours. It was great fun. (Although at the time I thought: why does he always want to play Orcs? Why can't I convince him to play Greeks?)

My cousin Sven plays the Aquarians in our campaign. He has a book where he writes down his ideas about them, but he never talks about it.

As a birthday present, last year in May, I asked him to reveal some information about the Aquarians.

He sent me a picture that shows two pages of his mysterious book.


beyond the pillars of Heracles

On the left page it says:

Die Sage des Deukalion 
  • Deukalion war der Sohn des Prometheus (Titan) und der Pronoia ("Fürsorge")
  • im Bronzenen Zeitalter war Zeus derart erbost über die Schlechtheit der Menschen, dass er sie mit der großen Flut austilgen will
  • Prometheus befiehlt ihm und seiner Frau Pyrrha, ein Schiff zu bauen und sich damit zu retten
  • sie landen auf dem Berg Parnassos, später auf dem Berg Othrys, schließlich auf dem Berg Aquarius
  • an all diesen Orten bringen sie die Menschen zurück in die Welt, durch das Werfen von Steinen über die Schulter
  • als Aquarius geht er nach seinem Tod in den Götterhimmel ein
  • die ersten Menschen von Aquarius - Deukalions Volk, stammen direkt von ihm ab
On the right page there are several stars. Depicting large and small islands maybe?

Sven also sent me a text about his book:

"Behold the Codex Pontificis.
The Book of Books.
With all its myths and miracles.
Containing not only the Odyssey of the Aquarians and the founding of our Polis.
But telling where we the sons of Hellas came from and where we will go to.
Written by my priest predecessors.
And given to the people of Spiriopolis to treasure forever."
by Pontifex the Priest
Thank you, Sven.

Wednesday, 11 October 2017

Gurkbatz the Lonely Orc Living on a Tropical Island

Gurkbatz



I am going to take a coffee ☕️ to practice inking with my new pens. Anyone need a illustration to use in a actual game (or for a zine or blog)? A single characters, item or creature would be cool.


Herr Zinnling:

It would be great if you'd draw Gurkbatz, an orc living on the coast of the tropical island Waltrop. He is big, very aggressive, desperate, sad and has lots of scars, maybe even chopped off body parts, like a missing ear or thumb.

He is one of the main characters in a tabletop campaign I’m currently playing, using the rulesets Dragon Rampant and Hordes of the Things.

Tuesday, 2 February 2016

The first 9 Games of our Waltrop Campaign

On Sunday I played Badminton with Krüger. He forgot to bring his sports clothes and couldn’t buy shorts at the club. So he played in the clothes he came with. After half an hour he said: “I’m all worn down. I don’t know why.“ I said: “Maybe because you're playing Badminton in your winter clothes?“ Well, he won all the matches anyway. The best score I got was 14-20.

Afterwards we went to a Greek tavern. The waiter brought two shot glasses of ouzo. I started to talk to Krüger about the Waltrop campaign. We have already played nine games, so I was interested if he wanted some changes or if he was happy how the campaign was going.



the imaginary island waltrop

I showed him two maps, a map of the imaginary island Waltrop and our campaign map. Krüger doesn’t like the taste of anise, so I had both shots of ouzo and felt drunk already. Krüger suggested that we should eventually start a second campaign phase, with stories like: the Greek hoplites under the command of Foibos lead an expedition into the jungle to discover an orc village. I thought: “In which way is this different from what we are already doing?“  I suggested to play out special scenarios using a role playing game like GURPS, an idea we had when we started the campaign about a year ago.


I said: “In general, I’m happy with the campaign. I like the theme. Orcs versus Greeks on a Caribbean Island. At first I thought: Why Orcs? But now I like that a lot. We could add some trolls in the mountains. Savage orcs in the jungle. I could also play the Aquarians when the orcs meet small groups of them as random encounters. I just need to add some fantasy elements to my Greek army. Like giant crabs, a water elemental, a sea hag, deep ones, Merman, silverfish …“ Krüger said: “I should finish my Cannibals in Masks HotT army. I just need to paint a couple more miniatures.“ We talked about where we could place the cannibals on the campaign map. I suggested the mountains, Krüger said they could come from the jungle in the West.



campaign map

“There is one thing I don’t understand“, I said. “One thing that bothers me. Why don’t the people involved in this campaign write background material for it? Or at least comment blog posts like reports of battles they participated in? I mean, I get interesting and friendly comments on my blog from people I don’t even know.“ Krüger started to sweat because what I said bothered him.

“You know, I don’t like social media“, he said. “Ok. You don’t like social media“, I said. “And we talk about the campaign when we meet. Like we do now. But how about Jörg and Sven? I wrote a battle report about a game you played against Jörg. No comment. I mean Jörg has ‘social media‘ written on his business card. I know this is just a hobby. A lonely hobby, my wife says. But still. It’s ridiculous. I talked hours on the phone with Sven to find a name for a blog that was supposed to document our campaign. A place to exchange ideas about it. We ended up calling it Beyond the Pillars of Heracles. The name is a bit pathetic. But what the hell, I thought. And now? Nothing. The blog is dead.“ “Well“, Krüger said, “Sven looses interest easily.“ “You know“, I said, “Sven has a book with notes about the campaign, with maps and names and whatnot. He asked me if I have a notebook like that. 'Just read my blog', I said.“ “Why doesn’t he share his background material with us?“, Krüger wanted to know. “It’s not ready. I asked him to show a picture of his notebook at least.“ “If you want to get him involved again, you need to change key elements of the campaign. Big game companies do that all the time.“ “Yeah. Like I’m a big game company. You know. I don’t care. There is no interesting communication going on here. They say the internet creates echo chambers where like-minded people meet and tell each other how cool, excellent, amazing they are. But this feels more like a funeral home.“

Krüger said: “When I started to play fantasy games, I used to write pages of background material. In those times I would have written a text for every hexagon on our campaign map. But now I think it’s better not to go into such detail. It leaves more space to improvise.“ I said: “It would be cool if you could come up with a name for your general, the orc warlord, at least. Or if you could write short background texts for the hexagons occupied by the orcs. 20. 29. 30. 38. 39. 68. 78.“ “Why are you so angry?“, Krüger asked. “I don’t know“, I said.

We asked for the bill. The waiter brought two more shot glasses of ouzo. I drank one and a half. I said: “Καλό βράδυ!“  The waiter said: “Καληνύχτα!“ (I started to learn Greek because of our campaign.)


On the way home I thought, I should just ask for orc names on google+ and stop bothering Krüger.

Tuesday, 21 April 2015

The Waltrop Campaign / Day 1 + 2

campaign map day 1+2

This is how our campaign map looks like after two days of gaming. So what happened?

The Greeks from Saganakia, also called the Aquarians, who started shipwrecked in hexagon 61, moved up the beach. They didn’t encounter monsters and were able to occupy hexagons 51, 50 and 41. In hexagon 32 they met the Greeks from the island Kalimera who have their camp there. The two commanders had a short conversation.

-Γεια σου.
-Γεια σου. Πως σε λένε;
-Με λένε Σπύρος, εσένα;
-Ηρακλείδης.
-Ωραίο όνομα!
-Ευχαριστώ, Σπύρο! Πώς είσαι; 
-Δεν ειμαι και πολύ καλά σήμερα.
-Γιατί; Τι έχεις;
-Ειμαι πολύ χάλια σήμερα.

Heracleides was able to convince Spiros, the Aquarian, to join his army and explore hexagon 31. There they encountered a group of Orks. The Greeks had never seen such horrible creatures before. The Orks probably thought the same about the Greeks.

We simulated the battle that ensued with a 36 point game of HotT. I played 22 points of Greek hoplites and Thracian riders:

Spear General (C-in-C), 8 Spears, 2 Riders

Sven played 12 points of peltasts and psiloi:  

Hero General, 3 Shooters, 2 Lurkers

Krüger played two battle groups that were 24 and 12 points strong, using these elements:

Warband General (C-in-C), 6 Warbands, 1 Hero, 3 Beasts

Hero General, 4 Riders

(I was so busy counting the other players’ elements that I forgot to count mine. I ended up with 22 points, instead of 24 points. And the same happened to me the next day.)

We placed a couple of large rocks, some rough terrain and a waterhole on the board. We decided to play without a stronghold. Krüger started to deploy his troops and put his large battlegroup on one side of the table and his small battlegroup on the other side.

ancient greeks versus orcs

Since warbands are very good against spears, Sven and I decided to field the spears against the riders and the lighter troops against the warbands. Our plan worked and we won the game. So the Greeks under the command of Heracleides were able to occupy hexagon 31 which gives them access to fresh water.

On day 2 of the campaign Spiros, who was in a better mood now, convinced Heracleides to explore hexagon 40. He wanted to look for a base camp for his army. There they discovered an Ork village. Krüger told us the locations of the other Ork villages: hexagons 20, 68, 78 and 38.

We placed tropical forests and some rocks on the battlefield. Krüger was the defender.

Krüger’s large battle group (24 points): 

Warband General (C-in-C), 7 Warbands, 1 Hero, 2 Shooters

His small battle group (12 points):

Hero General, 4 Beasts

My army (22 points):

Spear General (C-in-C), 7 Spears, 2 Riders, 1 Shooter

Sven’s army (12 points):

Hero General, 4 Shooters

The armies deployed more or less in the same way as on the first day and we used the same strategy. We fielded our spears against Krüger’s beasts and our shooters against his warbands.

thracians versus goblin wolf riders

There was a moment in the game when Krüger thought he would win. He got very nervous and started to chew on my DBX ruler.

krüger

We lost 2 spears, 1 rider and 2 shooters. Krüger lost a hero, 3 warbands and 4 beasts, thus loosing the battle for hexagon 40 and a village on the campaign map.

The village was occupied by the Aquarians under the command of Spiros.

Wednesday, 15 April 2015

Campaign Rules

old school hexagon campaign map

Here are some ideas for a narrative map-based campaign I will start with Krüger and Sven this week. It's a first draft. Comments are welcome.

We will use different rulesets like HotT and Warhammer to play out battles, maybe even GURPS for special scenarios.

I play ancient Greeks who just landed on the island of Waltrop. They start on hexagon 32. Sven plays Greeks who start on hexagon 61. Krüger plays Orcs. He will choose 5 hexagons in secret to place his villages. Until the Greeks find the Orc villages hidden in the jungle, they fight random encounters which could look like this:

random encounters beach

1 orcs
2-3 goblins
4-6 nothing

random encounters jungle

2 orcs
3 goblins
4 cannibals wearing scary masks
5 field of magical green crystals or old temple
6 nothing

If the Greeks win a random encounter, they occupy the hexagon they fought in, otherwise they retreat.

After the first orc village has been discovered in the jungle, the Orcs will start to move on the campaign map the same way as the Greeks. Random encounters for Orcs could include other tribes of savage Orcs and Greek warbands. If Orcs and Greeks meet in a hexagon, they fight for it. The looser has to retreat.

How an army fights and which hexagons it occupies should have a relation to the composition of the army.

In the 4th edition of 40K there were good rules for upgrading units or characters that fought especially well.

In our case, switching between different rulesets might present some difficulties. HotT is much more abstract than Warhammer, and GURPS would be best to play out special missions for characters.

At the beginning, armies could have some restrictions. Orcs might need to own hills to field trolls and giants, for example, and Greeks might need a temple to field priests. We could allow players to build havens, temples, even cities, but then we need some kind of monetary system. Will players receive gold if they sack a village or camp? I need talk to Sven and Krüger about this.

Monday, 16 February 2015

Campaign Map

old school hexagon campaign map

Here is a map I made for a campaign. It shows the northeastern coast of Waltrop. As you can see, I like old school hex maps.

Thursday, 27 November 2014

Last Trip to the DUZI

I had a website about my wargaming activities called the "Wambeler Zinnfigurenmuseum". I had written its HTML code using a simple text editor which was a lot of work. The website was in German. I'm sure nobody read it. Not even the friends I game with, although it was supposed to be our club website. When I realized that, I closed the "Wambeler Zinnfigurenmuseum" and started this blog.

The link list you can find under the label "Herr Zinnlings Links" on the right side is the only part of the old website that I'm still using.

My cousin and I used to go to a wargaming convention in October called DUZI. They had a big Warhammer tournament which looked like fun and many vendors selling miniatures, terrain, books and sculpting supplies. One year they even had people dressed up as Romans.

In 2013 the convention was cancelled. This year it wasn't even announced. Who knows, maybe it's gone forever. Last time I was there with my cousin was in 2011.

I looked through the archives of the "Wambeler Zinnfigurenmuseum" today and found a text about our last trip to the DUZI. What irritates me is that I mentioned I was about to start an ancient imagi-nation project with my cousin, a project which is slowly taking shape now, three years later. I haven't changed much since, I guess. I'm the same quirky, childish, silly, slow person I was back then, trying to convince my friends to start new wargaming projects once in a while, which usually takes forever.

Here is the original text for you to read: 


duzi 2011

niederrheinhalle wesel

Auf diesen beiden Bildern ist Herr Karl auf der Empore der Niederrheinhalle in Wesel zu sehen, wie er ein Miniaturledersofa und zwei kleine Kistenstapel aus Gips in Papiertaschentücher einwickelt - alles kurz zuvor am Stand von Didier Fünfrock-Dymowski auf der DUZI erworben.

Herr Karl ist zwanghafter Sammler von Zinnminiaturen und Geländeteilen. So gut er kann, versucht er zu vermeiden, daß seine Sammlung zu Schaden kommt. Abgeblätterte Farbe oder Klebe, die nicht mehr hält, kann ihm mehrere Tage lang die Stimmung vermiesen.

Die Fotografien wurden von Herrn Sven mit seiner neuen digitalen Schnappschußkamera aufgenommen.

Herr Sven und Herr Karl waren in den letzten Jahren oft auf der Duisburger Zinnfigurenbörse.

Während der Aufnahme der Fotos befanden sich auf der Empore der Niederrheinhalle neben den beiden Herren noch ein paar junge Menschen, die dort die deutsche Fearless Meisterschaft austrugen - irgendwie ein trauriger Anblick, wie abgeschoben, ausgestoßen wirkten sie. Und das trotz der unglaublichen Preisgelder von insgesamt 600 €, die es dort zu gewinnen gab.

Das große Warhammer Turnier fand in diesem Jahr zum ersten Mal im Parkettsaal statt, nicht mehr auf der Empore.

Alles in allem war es ein sehr entspannter Messebesuch. Herr Sven kaufte sich mehrere Boxen mit Zauberern des Imperiums von Games Workshop und einen wunderschönen Turm. Herr Karl zwei Schachteln Waldelfen Bogenschützen, einen Blutbrunnen und die anfangs erwähnten Geländeteile.

Lust bekamen die beiden erneut, an dem Warhammer Turnier der DUZI teilzunehmen, das in diesem Jahr mit stattlichen 3400 Punkten ausgetragen wurde.

Ihre Gespräche kreisten hauptsächlich um ihr neues Projekt, in zwei Blogs antike Imagi-Nationen zu erfinden und Kämpfe zwischen diesen mit Miniaturen auszutragen. Daher standen sie lange an den Tischen der Anbieter von historischen 28 mm Miniaturen aus Plastik herum und begutachteten Gußrahmen von Kelten, Griechen und Numidern.

Wednesday, 19 November 2014

The Statue

ancient greek officers

Heracleides and two of his officers discuss a statue they discovered on the beach of Thassikos Chorios. (Or Waltrop how the natives call it.)

Heracleides: "There are three forms of art: 1. Art that depicts things that are real, like plants and animals. 2. Ornaments which please the eye and 3. everything which has its source in human imagination. The first form of art is the best, the last the worst."

Officer 1: "Let's hope the creature depicted here does not exist, Heracleides!"

Officer 2: "And doesn't live on this island!"

(The miniatures on the picture were painted by Simon Bradley and Steve Dean as a commission.)

Wednesday, 8 October 2014

The Imaginary Island Waltrop

waltrop

When the king of Kalimera sent an expedition to the island Chourmi to found another colony, the island Waltrop was discovered. It looks like a big fish. In fact, Waltrop, or Thassikos Chorios how the Greek call it, is a Karubi island that had somehow drifted 9400 km eastwards to the Mediterranean Sea not long ago. The Greek explorers under the command of brave Heracleides decided to land their ships on the beaches in the northeast of the island and to set up their camp there.

Tuesday, 16 September 2014

The Real Waltrop

waltrop cookie island

Krüger and I are planning a campaign for HotT and Warhammer. It's going to take place on an island. The armies involved will probably be Hoplites and Orcs, maybe wild men wearing scary tribal masks instead of Orcs. (Hey Jörg, you can still join us! A pity you don't like Greek hoplites.) The island will be called Waltrop.

There is a place called Waltrop near Dortmund, the city Krüger and I are from. The real Waltrop is a little city in North Rhein-Westphalia. Our friend Jörg with whom we play 40K is from Waltrop.

To get some inspiration for our imaginary island Waltrop, a month ago Krüger and I visited the real Waltrop. We found out that they have panda bears, coffee, bananas, giant sea horses and an abandoned disco called "Pam Pam".

I just noticed I got kicked out of the blog network Tale of Painters, which is understandable because I haven't posted too much about GW products lately. Understandable, but it still hurts.

I hope I wont loose any of my 16 followers because of this blog post. Bear with me. Please.


waltroper parkfest

herne bay platz

asia bistro panda

kornbrennerei bröggelhoff

krüger und herr zinnling

karussell


disko pam pam

fachwerkhaus

kaffee bei gasthaus stromberg


fußgängerzone

baugerüst

Thursday, 24 April 2014

The Karubi Island Dox Dox

Krüger and I have talked a lot about playing an orcs versus wood elves campaign on one of the Karubi islands, using HOTT and Warhammer as rule sets.

Sven plans to come to Berlin a couple of times this year and wants to bring his freshly painted goblins. So it makes sense to kick off the Karubi island campaign with a HOTT mini-campaign, involving 2 tribes of orcs & goblins and my elves.

I drew a map of the island Dox Dox.


dox dox

1 Kachelaj Oxib Tzuk - the largest forest on the western side of the island. It's where the elves live.

2 Kachelaj Imul - rabbit forest.

3 Suq - a large area of swamp. Giant mosquitos and Labyrinthodonts live there.

4 Kachelaj Jamaril - a very large forest on the eastern side of the island. Jamaril means "peace" in the language of the human population that lived on the island long before elves and orcs arrived. Actually it isn't such a peaceful place any more, if it ever was. Ruins of ancient temples are scattered throughout the jungle. Some of these are still used to summon old gods and demons.

5 A tribe of orcs & goblins under Krüger's command.

6 Juyub Labal - the bad hills, also called "the pumpkin hills" by the elves.

Now here is the problem. The elves who like to live in forests settled in the west where they found 2 small forests. The orcs on the other hand, who prefer mountain caves, settled in the east, but in the east they found a large area of tropical forest and only 3 small hills (Juyub Jamaril). It would be best if the orcs moved to the west and the elves to the east, but instead both parties defend their territory and try to conquer the whole island.

Monday, 21 April 2014

Sven's Old Campaign Map Resurrected

In 2008, around Christmas, my cousin Sven made a map for a HOTT campaign, involving 5 parties: dwarves, pirates, elves, undead and dark age Germans on horses.

We got together with a couple of friends and started to play the campaign but were not able to finish it because we only had one day. It was fun anyway.

I have been thinking about Sven's map lately, because I want to use it as a setting for our ancient "imagi-nations" project, as a landscape where all the different parties meet. (Maybe "imaginary ancient kingdoms and city-states" or "imaginary ancient lands and islands" would be a better name for the project.)

I drew the map again, only changing little things. Forests grew a bit and mountains appeared where there were none before. Caused by the movement of tectonic plates?

sven's old campaign map

Here are some suggestions for names, mostly ideas from the original map. These should be translated to ancient Greek at some point to go with the imaginary ancient things theme. I will try to translate to English for now.

1 Granitinseln - granite islands

2 Eisenzipfel - iron ding dong

3 Augenkralle - eye + claw

4 Grünhuhnland - green chicken land

5 Farnoth - no idea what that means, the name was suggested by the Elven player

6 Wambeler Bucht - Wambel bay

7 Löwenkaff - backwater lion. Home of a thracian tribe under king Rhebulas. I'm going to play these.

8 Schwarzwassermoor - black water moor, land of the dead

9 Krabbwasser - crab river

Saturday, 14 September 2013

The Karubi Islands

Evidence of an ancient culture, which collapsed more than 500 years ago, is scattered throughout the jungle. Several ruins of pyramids and other religious buildings with depictions of frog-like beings, double-headed snakes and krakens have been discovered.

nitz oxib tsaq

About 100 years ago, elves migrated to Nitz Oxib Tsaq and started to populate the island. The elven population is organized into city states. Three major city states are currently fighting for political dominance.

Nitz Oxib Tsaq is mostly deforested by now, ancient temples have been razed and the indigenous human population has been driven away, enslaved or killed.

matzatit binel ja

Not much is known about Matzatit Binel Ja ("pineapple beck"). There are rumours of large green creatures lurking in the jungle, deadly hunters and servants of old nameless gods.

wazimu and dox dox

Six hundred years ago, a large elven fleet was lost in the Atlantic Ocean on its way to India. The survivors of this expedition have recently been found on Wazimu and Dox Dox. They have been cut off from civilization for too long. Savage and hostile, they worship primitive gods and have formed alliances with the horrible creatures native to the Karubi Islands.

In the north-east of Dox Dox, several Orc and Goblin tribes are said to have their territory. It's not known if these tribes are allies or enemies. It is known however, that they are at war with the elves.

If you go to the Karubi Islands, which is not recommended, take a surfboard, try to avoid Elves and Orcs and don't get lost in the jungle.

Friday, 6 September 2013

Hamilax Eshmunazar Abimilki's Labyrinth

In May Krüger and I met several times in an Italian street restaurant, drank white wine and wrote a simple Gurps adventure for Sven, Bettina and Andi. Most of us hadn't played roleplaying games in a long time. For Bettina it was even the first time.

The adventure took place on the Greek island Kalimera, in the land house of the rich merchant Hamilax Eshmunazar Abimilki and in his labyrinth. Sven played the part of Stavros, a tough greek hoplite, veteran of the Persian wars. Andi's character was Sephalos, a runaway slave, claiming to be a tough Greek hoplite. Bettina was Viviane, an Amazon warrior, equipped with knife and bow.

So here it goes: They are led into the house by Ploriax, a dwarf wearing a bull's mask. They meet Abimilki. He  shows them around, talking incessantly. He stops in front of a large empty cage. Abimilki wants them to go to another island, see a merchant, buy a very valuable, rare item and bring it back undamaged. He offers a lot of gold if they succeed. The three adventurers agree. Abimilki wants to test them first. Stavros protest but gives in.

They are led into the garden by the dwarf, to the entrance of a labyrinth. He takes off his mask and tells them that Abimilki is an obsessive collector of strange creatures. Stavros, Sephalos and Viviane enter the labyrinth. A heavy door closes behind them. The walls of the labyrinth are about 3 meters high. They start to move forward. At different places there are numbers written on the walls, numerical series like 2 / 4 / 7 / 11 / 16 or 3 / 7 / 2 / 8 / 1 or 2 / 9 / 30 / 93 / 282.

From now on, I'm going to give some options the players had, instead of writing a session report.

labyrinth

1: Above their heads, they see a net with 3 large spiders. They are poisonous but will try to run away when attacked.

2: More spiders.

3: A room, 3m x 3m. A little green body lies on the floor, half eaten and already starting to rot. It's covered by cloth. Something is moving underneath it. A classical D&D monster. A Carrion Crawler.

4: The adventurers are attacked by a goblin with a morning star. He is going berserk and probably ends up hurting himself before he reaches anybody. He might even knock himself unconscious. A couple of meters behind him, more goblins with long ears and sharp teeth are hiding behind a large shield. They shout something in broken Greek. "Please don't attack! He is drugged."  If attacked, the goblins throw sticks.  In close combat they fight with large knives and bite. If the adventurers want to talk, a goblin with an oversized helmet steps forward, the goblin king. He gives orders to grab the fanatic with the morning star and bind him. Then he tells the adventurers how his group was captured by elven slavers from Nitz Oxib Tzaq, sold to Abimilki and put in the labyrinth. In great detail he describes the beautiful Karubi Islands where they are from and how sad their life is now. He is very clever and tries to barter a couple of useless marbles for some of the equipment the adventurers carry. He is especially interested in shiny weapons. It is likely that the adventurers will give in. Before wishing them good luck, the goblin king talks about mushrooms which can be found in the labyrinth, red mushrooms that make the eater go berserk, blue mushrooms that cause deafness.

5: A room, 3m x 3m. A long-nosed monkey sits on the floor in the middle of a colony of red mushrooms, eating. He attacks immediately.

6-9: The provisional home of the goblin tribe. A couple of chests which serve as tables, chairs, closets and beds. The floor is covered with straw and bones of rats and other small animals.

10: A room with a well in the middle. Lilies cover the dark water. The air is damp. After a while a nymph appears. She is chained to the bottom of the well. She will talk to the adventurers, try to seduce them, negotiate, giving pieces of information about the other inhabitants of the labyrinth and its construction. She can't be entirely trusted. She is bright and charming. She might be helpful. The only thing she really wants is to be freed from the chain. If attacked she will withdraw to the water, taking somebody with her if she can. (Not that she needs company. She likes the taste of human flesh.) 

11: The adventurers meet a large friendly creature, a brain golem. The golem was created to invent numerical series. The creator of the golem got bored and sold him to Abimilki. Unfortunately Abimilki has no interest in numbers. Now the golem is looking for a new master. If the adventurers show enough interest, they gain a very helpful servant.

12: The brain golem's room. There are numbers written all over the walls: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97 ...

13: Now this is strange. The air is filled with smoke. Chests are piled up next to the walls. Rats are squeaking from within. Green and pink liquids are boiling in kettles. It's some kind of lab. A goblin lies on the table, surrounded by 3 man-sized tentacles. They try to transform him into a tentacle which is probably as difficult as turning a stone into gold. The goblin is still alive and can be rescued.

14: Two hyenas. On their way through the labyrinth the adventurers have probably already heard them giggling eerily several times. If the adventurers had gotten into a fight with the goblins, the hyenas might have appeared to fetch some corpses.

15: Another 3m x 3m room. Blue mushrooms grow on the floor. If you eat some, you turn deaf temporarily, if you eat a lot, forever. The golem, the nymph or the rescued goblin might advice to eat the mushrooms as an antidote to sonic attacks.

16: A 5m x 5m room with a large hole in the middle, 3 m wide and at least 10 m deep. Looking around, the adventurers notice that little channels lead to the hole from other parts of the labyrinth. They are filled with the blood of the creatures that were slain by them. A large demon crawls out of the hole, a mixture between an octopus and a cock. You can see pictures of it here. The more blood the adventurers have shed before, the stronger he is. He attacks with tentacles, claws and a long beak. Every ten seconds he lets out a horrible scream which causes the adventurers to attack each other, unless they have a strong will or are deaf.

Tuesday, 14 May 2013

Imaginary Ancient Islands

I like the concept of imagi-nations which is popular among wargamers at the moment. There is a fascinating blog network called Emperor vs Elector which connects different blogs about imagi-nations and there is even a wargame written especially for gentlemen who want to field horse and musket armies of their imaginary nations against each other: Maurice by Sam Mustafa. All of this is very inspiring. 

I have been talking a lot with my cousin and Krüger about how we can introduce narrative elements to our tabletop battles. First of all we want to start using maps in our games. Do you know Cartographers' Guild, a forum dedicated to making maps of fictional places?

kalimera

I started to collect 28mm ancient Greeks about a year ago, so I made this island. I don't know much about it yet. Sven suggested the name Kalimera which sounds good. Our hack and slash GURPS game next Saturday will take place on the island Kalimera which reminds me that I need to buy a bottle of Ouzo for my friends and some olives.

Since this post talks a lot about sources of inspiration, I would like to share a couple of pictures which fascinate me. I found them on Steve Dean's forum.

duffiokus

This samnite was sculpted by Kev White, one of my favourite sculptors. It's a portrait of Duff who commissioned the miniature and painted it.

walktapus versus runelord

This is a scene from RuneQuest. The samnite has a large helmet now which makes him a Rune Lord. The Walktapus was sculpted by Snuurg for Fenris Games. Both miniatures were painted by the very talented Duff.

Makes me want to get some old RuneQuest books. Ancient Greece + Beastmen + Cthulhu + Ducks sounds cool.

Yamas!