Showing posts with label Krüger. Show all posts
Showing posts with label Krüger. Show all posts
Friday, 2 June 2023
Fimo Dragon Rampant
A picture from our last game of Dragon Rampant.
The miniatures on the table are two Pokémon monsters made out of Fimo and a couple of Space Marines and Orks from my friend’s collection.
Labels:
battle reports,
child art,
Dragon Rampant,
Hendrik,
Joaquín,
Krüger,
polymer clay
Friday, 17 February 2023
6 Pictures from the Tactica 2022
This is me playing Saga at the Tactica in Hamburg last year. I look tired because the night before, in a Portuguese restaurant, I had talked for hours with Krüger and Jörg about Tolkien and Brecht. Don’t ask me why …
The first game we played was presented by the club Kurpfalz Feldherren. They used the ruleset Pikeman’s Lament and had a very beautiful table of a port.
A picture of Krüger playing Warmaster. High elves vs dwarves. It was the first time I saw a Warmaster game. To my surprise troop movement was very fast and there were strong domino effects. A lot more action on the table than I had expected.
Labels:
gaming conventions,
Jörg,
Krüger,
photography,
Tactica
Tuesday, 13 September 2022
Dingstown at Mel Bel Con
I have already played Dingstown three times at different conventions and actually went to Welver-Dinker to play it again. I’m a Dingstown fan boy.
At one point my friend Krüger made such a complicated move that the author of the game had to consult his own rule book.
We had a very patient game master.
Mel Bel Con is the first gaming convention I have been to after two years. It was great fun. 🤠
Labels:
Dingstown,
gaming conventions,
Hendrik,
Joaquín,
Krüger,
on the road
Tuesday, 28 December 2021
Another Game of Dragon Rampant
During the last school holidays I went to Krüger’s house with my two sons to play Dragon Rampant. This is my main gaming group at the moment.
Krüger used to play a lot of GW games. I think you could call him a GW fan boy. He has several armies for Warhammer and 40K, all presented in a glass cupboard in his living room.
What we usually do when we go to his house is this: we bring some things, like toy trees and Fimo monsters, and are allowed to choose units from his collection. I like this kind of improvised, relaxed gaming.
Krüger recently bought a Deep Cut Studio gaming mat, a swamp, which looks a bit gloomy and goes well with his grey hill and his undead army.
The necromancer was able to summon both skeleton units at the beginning of the game which made Hendrik happy and there was a long fight between the two greater warbeasts, which went on forever, a bit like the recent chess tournament between Magnus Carlsen and Jan Nepomnjaschtschi.
Krüger used to play a lot of GW games. I think you could call him a GW fan boy. He has several armies for Warhammer and 40K, all presented in a glass cupboard in his living room.
What we usually do when we go to his house is this: we bring some things, like toy trees and Fimo monsters, and are allowed to choose units from his collection. I like this kind of improvised, relaxed gaming.
Krüger recently bought a Deep Cut Studio gaming mat, a swamp, which looks a bit gloomy and goes well with his grey hill and his undead army.
This inspired my sons to play a necromancer, two units of skeletons, a giant shark like creature on legs and a group of little sharks. They played the army with this list:
1 greater warbeast (leader), 1 lesser warbeasts, 1 light missiles (summoner, no feelings), 1 heavy foot (no feelings), 1 light foot (no feelings)
Krüger and I played as a team. He played orcs & goblins, his most used tabletop army.
I played a giant Fimo newt, a warband and a group of human scouts. We used this army list:
1 bellicose foot (leader), 1 bellicose foot, 1 greater warbeast, 1 heavy riders, 1 light riders, 1 scouts
We played for objectives, using a scenario we had adapted from the classical D3+2 objectives 40K scenario a couple of years ago.
1 greater warbeast (leader), 1 lesser warbeasts, 1 light missiles (summoner, no feelings), 1 heavy foot (no feelings), 1 light foot (no feelings)
Krüger and I played as a team. He played orcs & goblins, his most used tabletop army.
I played a giant Fimo newt, a warband and a group of human scouts. We used this army list:
1 bellicose foot (leader), 1 bellicose foot, 1 greater warbeast, 1 heavy riders, 1 light riders, 1 scouts
We played for objectives, using a scenario we had adapted from the classical D3+2 objectives 40K scenario a couple of years ago.
The necromancer was able to summon both skeleton units at the beginning of the game which made Hendrik happy and there was a long fight between the two greater warbeasts, which went on forever, a bit like the recent chess tournament between Magnus Carlsen and Jan Nepomnjaschtschi.
Labels:
battle reports,
Dragon Rampant,
Hendrik,
Joaquín,
Krüger,
orcs & goblins
Tuesday, 27 July 2021
Conquistadores vs Jungle Cannibals / HotT Battle Report
We played conquistadores vs jungle cannibals with these lists:
Blade General, 5 Blades, 6 Shooters
(conquistadores)
Warband General, Magician, 6 Warbands, 3 Shooters
(jungle cannibals)
The game was over after a couple of minutes because Krüger lost his general immediately.
Since Covid-19 started in Germany, I have only played three tabletop games with Krüger and a couple of games with my kids. That’s it.
I had a relaxed summer in Berlin after a long lockdown and now Corona cases are rising again in Europe, in many countries rapidly.
I wonder if safe gaming will be possible in late summer / autumn.
I hope that I will look at this picture some day and that it will look strange, maybe even funny, reminding me of a time long gone …
Labels:
battle reports,
HOTT,
Krüger
Tuesday, 11 May 2021
Playing Hordes of the Things in times of the Corona Virus
So I invited my friend Krüger over to play Hordes of the Things.
This happened between the second and third wave of Covid 19 in Germany. Krüger and I were wearing masks of course and windows and doors were open. As far as I know this reduces the risk of catching Corona to less than 1%.
This happened between the second and third wave of Covid 19 in Germany. Krüger and I were wearing masks of course and windows and doors were open. As far as I know this reduces the risk of catching Corona to less than 1%.
I enjoyed re-reading the rules before we played, although it felt a bit like reading a math book.
I played Spanish conquistadors with this list:
Blade General, 5 Blades, 6 Shooters
Krüger played jungle cannibals. He has been painting this army for some years now and it was the first time I saw it in action:
Warband General, Magician, 6 Warbands, 3 Shooters
Krüger played jungle cannibals. He has been painting this army for some years now and it was the first time I saw it in action:
Warband General, Magician, 6 Warbands, 3 Shooters
Krüger was the defender.
We had to improvise a bit with the terrain. First of all we played on a table which used to be my mother’s kitchen table. Its area is 17% smaller than that of a regular HotT table and it’s oval, not square.
We borrowed a paper mache hut from my youngest son to present Krüger’s stronghold. And we used a cloth with grass printed on it and pieces of yellow felt and toy trees to depict woods.
I was a bit nervous because of Corona and I forgot that it isn’t useful placing one blade element behind the other when deploying my army.
Krüger, on the other hand, forgot that Warbands don’t get a +1 rear support bonus in woods for a second Warband behind them.
So we both didn’t deploy well.
I lost two blades and four shooters, thus loosing the game.
It felt really good to play HotT after so many years. It was a good break from the isolation I’m currently in.
A single person is always alone. A couple without kids can only see each other. A couple with kids is always surrounded by kids and children can hardly escape their parents these days.
We made plans to play HotT again, but unfortunately the week after our game Covid 19 cases rose rapidly where we live.
We made plans to play HotT again, but unfortunately the week after our game Covid 19 cases rose rapidly where we live.
Labels:
battle reports,
HOTT,
Krüger
Friday, 27 November 2020
Fimo Monster Rampant
The moment I finished painting Joaquín’s Fimo monster, I was eager to use it in a tabletop game. So last time I was in Dortmund before the second lockdown, I went to Krüger’s house with Joaquín and Hendrik to play Dragon Rampant.
My sons played an elven army.
Heavy Riders (Leader) / 2 Heavy Foot / Heavy Foot (Wizardling) / Heavy Missiles / Scouts
Krüger played Orcs & Goblins. I played the Fimo monster as a greater warbeast.
Bellicose Foot (Leader + Terrifically Shiny Armour) / Bellicose Foot / Light Riders / Light Missiles / Greater Warbeast
My sons played an elven army.
Heavy Riders (Leader) / 2 Heavy Foot / Heavy Foot (Wizardling) / Heavy Missiles / Scouts
Krüger played Orcs & Goblins. I played the Fimo monster as a greater warbeast.
Bellicose Foot (Leader + Terrifically Shiny Armour) / Bellicose Foot / Light Riders / Light Missiles / Greater Warbeast
The map shows the initial deployment of the two armies. We used toy ladybugs as objectives.
The Fimo monster moved forward quickly and attacked the elven scouts, destroyed them and then destroyed a unit of spears with the help of some goblin wolf riders.
This made the elven warlock angry. He cast a fire ball and "neutralised" the greater warbeast, as my son expressed himself. (I don’t know where he picked up this verb.)
Well. I was so much focussed on playing the Fimo monster that I can’t say much else about the game.
Fortunately Hendrik also wrote a battle report:
The Fimo monster moved forward quickly and attacked the elven scouts, destroyed them and then destroyed a unit of spears with the help of some goblin wolf riders.
This made the elven warlock angry. He cast a fire ball and "neutralised" the greater warbeast, as my son expressed himself. (I don’t know where he picked up this verb.)
Well. I was so much focussed on playing the Fimo monster that I can’t say much else about the game.
Fortunately Hendrik also wrote a battle report:
Wir haben Elfen gegen Orks gespielt. Der Magier hat überlebt. Der Magier hat den Molch besiegt und die Wölfe vertrieben. Die Speerträger wurden zwei Mal in die Schildkrötenformation gestellt. Die Pferdereiter haben die Pfeilundbogenorks eliminiert. Zum Schluss wurde es Gleichstand.The game ended in a tie.
Labels:
battle reports,
Dragon Rampant,
Hendrik,
Joaquín,
Krüger,
maps,
orcs & goblins
Tuesday, 17 March 2020
Playing Dragon Rampant with the Kids
In Berlin children get a week off from school in February, to go skiing, I suppose.
I had to take my children to Dortmund during their winter vacation, because my mother passed away some months ago and we have to find out what to do with all of her things now. That's a gloomy activity for children, of course.
We wanted to have some fun nevertheless, so I went to Krüger's house with Joaquín and Hendrik to play Dragon Rampant. (My daughter preferred to stay at home and practice K-Pop choreographies.)
We played elves vs. orcs, using our scenario D3+2 objectives.
Joaquín and Hendrik played the elves:
Light Foot (Leader + Spellcaster) / Elite Riders / Heavy Riders / Heavy Missiles / Light Missiles / Scouts
Krüger and I played the orcs:
Bellicose Foot (Leader), Heavy Riders (Chariot), Greater Warbeast, Lesser Warbeasts, 2 Scouts
We used toy frogs as objectives. On the elven side one frog was placed in a forest and one on top of a large hill.
Two frogs were placed in forests on the orc side and the fifth frog was put in the centre of the table.
On our left flank Krüger moved a large ogre (greater warbeast) forward to take the objective hidden in the forest in front of it. This scared Joaquín so much that he moved his heavy riders all the way from his right flank to his left flank. He even made the horses ride backwards.
There the elven elite riders, a splendid looking unit, had been lurked into the woods by a unit of orc scouts. The elves lost the fight and were routed by six wolves (lesser warbeasts) waiting for them outside the forest.
The same thing happened to Joaquín's heavy riders, when they arrived at the forest.
Hendrik loves to play wizards in Dragon Rampant and his favourite spell is Power Bolt!
With some assistance of a bolt thrower, scouts and light missiles Hendrik used his power bolt magic to destroy the ogre and our general (a unit of bellicose foot).
We are always surprised how lucky Hendrik is rolling to see if spells work.
After we lost our general I was able to destroy the elven light missiles with a chariot and then place it next to the objective in the centre of the gaming table.
When the game ended, both armies held the two objectives on their side and in addition to that the orcs held the objective in the centre.
This map shows how the gaming table looked like at the end of the last turn.
It was a close, balanced game, but a victory for the orcs.
The game was so much fun that we are planning a little Dragon Rampant campaign during the summer. Orcs vs. elves fighting for magical ingredients in an enchanted forest or something like that …
I had to take my children to Dortmund during their winter vacation, because my mother passed away some months ago and we have to find out what to do with all of her things now. That's a gloomy activity for children, of course.
We wanted to have some fun nevertheless, so I went to Krüger's house with Joaquín and Hendrik to play Dragon Rampant. (My daughter preferred to stay at home and practice K-Pop choreographies.)
We played elves vs. orcs, using our scenario D3+2 objectives.
Joaquín and Hendrik played the elves:
Light Foot (Leader + Spellcaster) / Elite Riders / Heavy Riders / Heavy Missiles / Light Missiles / Scouts
Krüger and I played the orcs:
Bellicose Foot (Leader), Heavy Riders (Chariot), Greater Warbeast, Lesser Warbeasts, 2 Scouts
We used toy frogs as objectives. On the elven side one frog was placed in a forest and one on top of a large hill.
Two frogs were placed in forests on the orc side and the fifth frog was put in the centre of the table.
On our left flank Krüger moved a large ogre (greater warbeast) forward to take the objective hidden in the forest in front of it. This scared Joaquín so much that he moved his heavy riders all the way from his right flank to his left flank. He even made the horses ride backwards.
There the elven elite riders, a splendid looking unit, had been lurked into the woods by a unit of orc scouts. The elves lost the fight and were routed by six wolves (lesser warbeasts) waiting for them outside the forest.
The same thing happened to Joaquín's heavy riders, when they arrived at the forest.
Hendrik loves to play wizards in Dragon Rampant and his favourite spell is Power Bolt!
With some assistance of a bolt thrower, scouts and light missiles Hendrik used his power bolt magic to destroy the ogre and our general (a unit of bellicose foot).
We are always surprised how lucky Hendrik is rolling to see if spells work.
After we lost our general I was able to destroy the elven light missiles with a chariot and then place it next to the objective in the centre of the gaming table.
When the game ended, both armies held the two objectives on their side and in addition to that the orcs held the objective in the centre.
This map shows how the gaming table looked like at the end of the last turn.
It was a close, balanced game, but a victory for the orcs.
The game was so much fun that we are planning a little Dragon Rampant campaign during the summer. Orcs vs. elves fighting for magical ingredients in an enchanted forest or something like that …
Labels:
battle reports,
Dragon Rampant,
Hendrik,
Joaquín,
Krüger,
orcs & goblins
Tuesday, 4 February 2020
Joaquín's Killa Kan
During our Christmas break, which was otherwise quite stressful, we played Warhammer 40K with Hendrik and Joaquín at Krüger’s house. It was their second tabletop game. They played Space Marines. Krüger and I played Orks.
The scenario was Seize Ground which means we played for objectives. Three, I think. Hendrik and Joaquín were not very lucky and some of their troops arrived late in the game: a terminator squad and a tactical squad in a drop pod. This was an advantage for the Orks. Nevertheless the game was undecided until the end. Then the Orks won.
What I like about playing in this group is that the focus is more on playing the game and not so much on winning or loosing. That's very relaxing. Also there is some basic trust that nobody is cheating. Unfortunately when I play with adults that's not always the case.
Last weekend Joaquín made a figure out of Fimo. He says it's an Ork in a robot. A Killa Kan, I imagine.
Labels:
40K,
battle reports,
child art,
Hendrik,
Joaquín,
Krüger,
polymer clay
Tuesday, 21 January 2020
Wipeout / Dragon Rampant Battle Report
About once a year my cousin comes to Berlin to play a turn in our Waltrop campaign. On the 26th of May, last year, around noon, one day after my 49th birthday, he moved his Greek army into hexagon 70 on our campaign map to expand the territory of the Aquarians. My cousin divided his Dragon Rampant army into two groups.
group 1: Greater Warbeast (Leader) / 2 Light Foot
group 2: Greater Warbeast / Bellicose Foot / Scouts
Krüger and I played an alliance of wild tribes. Krüger played orcs.
Bellicose Foot (Leader) / Heavy Riders (Chariots) / Scouts
I played Tupí Indians.
Bellicose Foot / Light Missiles / 2 Scouts
Each turn the order of activation was supposed to be: Aquarians (group 1), Orcs, Aquarians (group 2), Tupí, but at some point we got confused, probably because we had consumed too much Tsipouro the night before.
(Next time we play a 2 vs 1 Dragon Rampant game we want to do it differently and try these rules: The player who controls an army by himself does not have to devide his army into groups. He can activate all units, but each unit only once during a game turn. To avoid confusion markers should be used.)
The battlefield was a sandy beach with some palm trees, bushes and rocks.
In the first turn the Greek scouts moved into a piece of rough terrain on their left flank. From there they threw stones at the Tupí indians, destroying all of my units apart from the light missiles. These were destroyed by the mighty minotaur lord instead who was the Greek general.
Krüger, who played the Orcs on our left flank, was a bit more lucky at first. There was a moment when his Orc warband (Bellicose Foot) destroyed a group of harpies (Bellicose Foot) in a piece of palm tree forest. This coincided with our confusion about the turn sequence and my cousin complained utterly.
But shortly afterwards Krüger lost his general (the Orc warband) and his chariot. The remaining orc scouts couldn’t possibly win the game.
So now the Aquarians occupy hexagon 70 on the campaign map.
Tuesday, 10 December 2019
CONflict 2019
On the 22nd of June Krüger and I took the train to Langenfeld to go to the wargaming convention CONflict. The train was filled with visitors of the Kirchentag, the German Protestant Church Assembly, that took place in Dortmund that week.
We were picked up by my cousin at a forsaken train station. He drove us to a building at the edge of the city, next to some fields.
On the parking lot we met Alex, a friend from Wesel, an amazing painter and very relaxed gamer. He was smoking a cigarette. There was a strange picture on the package, looking like an illustration from the Call of Cthulhu monster manual. I made a bad joke. I said that in a year Alex would look like the thing on his cigarette package, a piece of meat with a hole in it, if he wouldn’t quit smoking. "In a year?", he asked.
The CONflict is mostly about presentation games. There were a lot of excellent tables and maybe three vendors. More Terrain, GeBoom and somebody selling books. I already knew some people from the Tactica in Hamburg and other gaming conventions.
I think we were the only visitors. We played three games.
The first game was Shootout in Dingstown. It's a game I had played in Hamburg with Jörg earlier this year. A German skirmish game by Axel Jansen. It’s great fun. I wrote about it here. In February we had to rob a bank. Now the scenario was about kidnaping a doctor.
When my cousin almost managed to do so with his gang of gunslinging women, one of Alex's lawmen accidentally shot the doctor and thus ended the game.
About 20 years ago my cousin and I came across a website called The Dortmund Amateur Wargamers when we started to search the internet for 28mm miniatures and strategy games like DBA and HotT.
We are from Dortmund and were surprised that such a club existed in our home town. The question came up: what is a professional wargaming club? My cousin sent them an email, but they never responded. To my surprise the table next to the Dingstown table was run by members of The Dortmund Amateur Wargamers.
They were preparing a large ECW game using paper miniatures and rules from the book 'Wargame the English Civil War' by Peter Dennis. We asked if we could join the game for an hour.
A friendly man in his 60s explained what kind of scissors he had used to cut out the 2000 paper soldiers on the table. Tailor’s scissors, if I remember well. We also found out that the Dortmund Amateur Wargamers lost access to their website and that most of them had moved away from Dortmund, but not too far away. We slowly moved around some units on the table, rolled some dice and then left for a lunch break …
In the afternoon we played a 40K game which was presented by a member of the club Kurpfalz Feldherren. He had recycled parts of a Frostgrave table, I had seen at the Tactica in Hamburg this year, to make a beautiful table looking like the scenery common in the 90s. He used the second edition of Warhammer 40K as a ruleset.
Alex and my cousin played the forces of the emperor, space marines and imperial army, Krüger and I played tyranids. They had to take a scientist out of a frozen fortress and we had to prevent this. There was a lot of power gaming going on in our group. At one point Alex said: guys, this is a convention game, not a tournament!
The last turn was a battle of PSI abilities. Nevertheless I enjoyed the game.
I hope to visit the CONflict again next year, maybe I can even go for two days, to try out more gaming tables.
And maybe one day I will meet the guys responsible for the excellent website Major General Tremorden Rederring’s Colonial-era Wargames Page, but I think I have to travel to Texas for that …
Labels:
gaming conventions,
Krüger,
on the road,
Sven
Tuesday, 26 November 2019
Warhammer
On the 8th of October, coming out of our tax advisor's office, two weeks after my mother’s death, I noticed that the shop which used to be called GAMES WORKSHOP was now called WARHAMMER. I was curious, walked over to take a closer look, found out that the shop was closed and studied the painted miniatures behind the window.
A young man came over, holding a little box in his hands.
"Damn. It’s closed", he said.
"Yes", I said. "Strange."
"I was looking for somebody to play 40K with", he said.
"What army do you play?"
"Space Marines. Salamanders."
"Those are the Space Marines that live in the jungle?"
„In the jungle? I don’t know. They are all equipped with flame throwers. I have them here in my box.“
"I sometimes play 40K with a friend. He used to live in Berlin, but unfortunately he moved to Dortmund recently. Are the rules very important to you? We play the 5th edition. It was written by Alessio Cavatore. It’s my favourite."
"The new edition is very beginner-friendly. I like that."
"If you would like to play with us, please contact me. I have a blog. It’s called Herr Zinnlings Arbeitszimmer. I have some 40K battle reports on it. So you can see how we play. It’s a bit old school, though."
"Damn. I’m angry that the shop is closed. I came all the way from Aplerbeck to play 40K."
"Yes. I mean. Really. Please contact me if you want to play with us. There’s a contact form on my blog."
"Schlimmling? What kind of name is that?"
"Äh. No. Zinnling. Herr Zinnling’s Arbeitszimmer."
"But you live in Berlin?"
"Yes. But I’m in Dortmund often. My mother died two weeks ago."
"I’m reall pissed off about this. I came all the way from Aplerbeck and now the shop is closed."
Ok. This didn’t work. He probably thought I was some kind of human spam bot, lurking in front of GW shops, ähh … AoS shops, to advertise my blog.
Instead I went to Krüger’s house with my two sons and we played 40K. We had a great time. We played Space Marines vs Orks. Both sides were able to secure one objective, if I remember well, and the game ended in a tie. It was the boys' first game of 40K.
Tuesday, 18 June 2019
The Village / Dragon Rampant Battle Report
The topics I mostly write about on my blog are "Krüger", "Beyond the Pillars of Heracles" and "battle reports".
Krüger is one of my best friends who lived in Berlin for a long time, studying philosophy. We have played many tabletop games and we also played Badminton regularly, talking incessantly about strategy games during the breaks.
Unfortunately, Krüger moved to Dortmund at the end of March. A few weeks before he left we wrote a scenario for Dragon Rampant, D3+2 Objectives, which we also tested several times.
This blog post is about the last game we played when Krüger still lived in Berlin. It was the 16th game of our campaign "Beyond the Pillars of Heracles", taking place on the imaginary island Waltrop. As objective markers we used some mud huts, I recently finished.
The Greeks, who had landed on the northwestern coast of Waltrop some time ago, had put the orc tribes, living there, under a lot of pressure and now made a move to attack one of their villages (hexagon 20 on the campaign map). Heracleides the Great commanded the Greek army himself.
Krüger played the orcs defending the village with this army list:
Elite Foot (Leader) / 2 Bellicose Foot / Light Foot / Heavy Riders / Light Riders (Short Range Missiles)
I played the Greek attackers:
Elite Foot (Leader + Enchanted Weapon) / 2 Heavy Foot / Light Missiles / Light Riders (Short Range Missiles) / Scouts
My goblins (light foot) were supposed to protect my right flank and the objective on my right side, a mud hut. I placed a unit of boar riders (heavy riders) on the other side of the mud hut and close to the second mud hut on my side of the table. This way they could secure one of these objectives later or just go forward to attack.
It was my intention to attack mainly from the centre and from my left flank, so I placed two large orc warbands (bellicose foot) and the orc boss (elite foot) in the centre. On my left, a unit of goblin wolf riders (light riders) was ready to threaten the objective on my opponent’s side.
The Greek used their light riders in a similar way, to threaten the objective on my right side. Both objectives on their side of the table were protected by units of hoplites (heavy foot).
Their centre was rather weak. It had scouts and light missiles. Heracleides, the general, (elite foot) stood in the back to protect it.
During the first turns not much happened. The orc boss and the boar riders moved forward. The goblin spears formed a shieldwall in front of the mud hut, while the Greek light riders moved towards them. On my left flank the two orc warbands moved forward very slowly, so the goblin wolf riders rode towards the Hoplites alone.
During their first turns, the Greek Hoplites formed shieldwalls next to the mud huts on their side. Their scouts and light shooters sent arrows in the direction of the advancing orcs which made me loose two boar riders.
The orc boss got close enough to attack the scouts and destroyed them in two turns.
The boar riders moved to the right to defend the goblin spears against the Greek light riders and to protect the objective on my right flank.
On my left flank the goblin wolf riders broke under the arrows of the Greek bows.
Now most units were close enough to move into close combat and the eventful middle phase of our game began.
The Greeks prepared themselves for the onslaught of the orcs and fired a last volley of arrows at them, but in vain.
On my right flank the boar riders attacked the Greek light riders. Although the orcs slew two Greeks and only suffered one loss themselves, they broke and fled towards the woods. Then the goblin spears attacked the Greek riders. Both units suffered one loss. To my great disappointment the cowardly goblins broke.
Meanwhile the orc boss attacked the Greek light shooters, three archers lost their life, but my general also suffered a wound. The retreating archers were attacked by one of my orc warbands and broke.
Heracleides seized his chance and attacked the orc boss. The orc was wounded twice and Heracleides lost a man. This loss broke Heracleides’ moral and made him flee in the direction of the attacker’s table edge.
All the orc units rallied. The orc warband on my left angrily assaulted the Greek Hoplites who received them in a "Wall of Spears" formation. One Hoplite and two orcs died, but the orcs broke again.
Meanwhile the goblin wolf riders rode back to protect the mud hut in the centre on my side and the boar riders rode towards my general in order to help him.
Heracleides and his men rallied. The Greek light horse rode towards the objective in my centre, to attack the goblin riders I had just moved there.
My second orc warband also had to make a wild charge towards the hoplites on my left side. Their fate was even worse. They suffered three losses and were destroyed immediately.
Now the orc boss attacked Heracleides, but wasn’t lucky. He lost another strength point.
Heracleides seized his chance, attacked the orc boss and killed him. What followed was a streak of bad luck. Each of my units had to test courage because I had lost my general. The result was that all my mounted units - the wolf riders and the boar riders - were removed from the table.
Until this happened the orcs had a real chance to win the game, but now their losses were too big. The Greeks won the game and now occupy the village in hexagon 20 on the campaign map.
Until turn 6 it looked very well for my orcs. I couldn’t wrap things up though, as I failed so many courage tests. Even then I had a chance to win. I had troops, able to occupy the objectives on my side and troops going for the objectives on the opponent’s side, while the Greek light cavalry was no real threat, being too far away from my objectives. The end came a bit sudden. The last two turns I lost too many troops.
The game was exciting and full of action until the end. It was lots of fun. I think our scenario works well and lets you play games that are undecided and exciting until the end.
Krüger is one of my best friends who lived in Berlin for a long time, studying philosophy. We have played many tabletop games and we also played Badminton regularly, talking incessantly about strategy games during the breaks.
Unfortunately, Krüger moved to Dortmund at the end of March. A few weeks before he left we wrote a scenario for Dragon Rampant, D3+2 Objectives, which we also tested several times.
This blog post is about the last game we played when Krüger still lived in Berlin. It was the 16th game of our campaign "Beyond the Pillars of Heracles", taking place on the imaginary island Waltrop. As objective markers we used some mud huts, I recently finished.
The Greeks, who had landed on the northwestern coast of Waltrop some time ago, had put the orc tribes, living there, under a lot of pressure and now made a move to attack one of their villages (hexagon 20 on the campaign map). Heracleides the Great commanded the Greek army himself.
Krüger played the orcs defending the village with this army list:
Elite Foot (Leader) / 2 Bellicose Foot / Light Foot / Heavy Riders / Light Riders (Short Range Missiles)
I played the Greek attackers:
Elite Foot (Leader + Enchanted Weapon) / 2 Heavy Foot / Light Missiles / Light Riders (Short Range Missiles) / Scouts
Both generals got the trait Boneshaker as the result of a roll on the leader traits table.
This map shows the initial deployment of both armies. Krüger wrote the following battle report which I translated from German to English. (Orcs speak German, of course.) I took the pictures and drew the maps.
This map shows the initial deployment of both armies. Krüger wrote the following battle report which I translated from German to English. (Orcs speak German, of course.) I took the pictures and drew the maps.
Deployment
It was my intention to attack mainly from the centre and from my left flank, so I placed two large orc warbands (bellicose foot) and the orc boss (elite foot) in the centre. On my left, a unit of goblin wolf riders (light riders) was ready to threaten the objective on my opponent’s side.
The Greek used their light riders in a similar way, to threaten the objective on my right side. Both objectives on their side of the table were protected by units of hoplites (heavy foot).
Their centre was rather weak. It had scouts and light missiles. Heracleides, the general, (elite foot) stood in the back to protect it.
The First Turns
During their first turns, the Greek Hoplites formed shieldwalls next to the mud huts on their side. Their scouts and light shooters sent arrows in the direction of the advancing orcs which made me loose two boar riders.
The orc boss got close enough to attack the scouts and destroyed them in two turns.
The boar riders moved to the right to defend the goblin spears against the Greek light riders and to protect the objective on my right flank.
On my left flank the goblin wolf riders broke under the arrows of the Greek bows.
Now most units were close enough to move into close combat and the eventful middle phase of our game began.
The middle Phase of our Game
Turn 6
The Greeks prepared themselves for the onslaught of the orcs and fired a last volley of arrows at them, but in vain.
On my right flank the boar riders attacked the Greek light riders. Although the orcs slew two Greeks and only suffered one loss themselves, they broke and fled towards the woods. Then the goblin spears attacked the Greek riders. Both units suffered one loss. To my great disappointment the cowardly goblins broke.
Meanwhile the orc boss attacked the Greek light shooters, three archers lost their life, but my general also suffered a wound. The retreating archers were attacked by one of my orc warbands and broke.
Turn 7
Heracleides seized his chance and attacked the orc boss. The orc was wounded twice and Heracleides lost a man. This loss broke Heracleides’ moral and made him flee in the direction of the attacker’s table edge.
All the orc units rallied. The orc warband on my left angrily assaulted the Greek Hoplites who received them in a "Wall of Spears" formation. One Hoplite and two orcs died, but the orcs broke again.
Meanwhile the goblin wolf riders rode back to protect the mud hut in the centre on my side and the boar riders rode towards my general in order to help him.
Turn 8
Heracleides and his men rallied. The Greek light horse rode towards the objective in my centre, to attack the goblin riders I had just moved there.
My second orc warband also had to make a wild charge towards the hoplites on my left side. Their fate was even worse. They suffered three losses and were destroyed immediately.
Now the orc boss attacked Heracleides, but wasn’t lucky. He lost another strength point.
The End
Heracleides seized his chance, attacked the orc boss and killed him. What followed was a streak of bad luck. Each of my units had to test courage because I had lost my general. The result was that all my mounted units - the wolf riders and the boar riders - were removed from the table.
Until this happened the orcs had a real chance to win the game, but now their losses were too big. The Greeks won the game and now occupy the village in hexagon 20 on the campaign map.
Conclusion
Until turn 6 it looked very well for my orcs. I couldn’t wrap things up though, as I failed so many courage tests. Even then I had a chance to win. I had troops, able to occupy the objectives on my side and troops going for the objectives on the opponent’s side, while the Greek light cavalry was no real threat, being too far away from my objectives. The end came a bit sudden. The last two turns I lost too many troops.
The game was exciting and full of action until the end. It was lots of fun. I think our scenario works well and lets you play games that are undecided and exciting until the end.
Friday, 17 May 2019
D3+2 Objectives / a scenario for Dragon Rampant
SCENARIO: D3+2 OBJECTIVES
I made a lot of mud huts this year to use them as objectives in our games of Dragon Rampant. I think tabletop games which are about taking objectives are fun because they are often undecided until the end.
Krüger and I wrote this scenario for Dragon Rampant. (It's an adaptation of a scenario from a popular Science Fiction wargame which we have played a lot.) Please try it and let us know if it works and how it could be improved ...
SET-UP
Before choosing Attackers and Defenders, starting with the winner of a roll-off, the players alternately place D3+2 objectives on the tabletop. These objectives may not be in impassable terrain, nor within 12" of a table edge or another objective.
The Defender chooses one of the long table edges and deploys up to a 12" depth from that table's edge. The Attacker deploys in a similar way on the opposite site. The Attacker goes first.
SPECIAL RULES
None.
ENDING THE SCENARIO
Play until one player has had half or more army points of units removed from play. From then on, at the beginning of each turn roll a dice. On a 1-2 the game ends immediately, on a 3+ the game continues.
VICTORY CONDITIONS
Both Attacker and Defender add up the point value of enemy units routed or wiped out before the game ended; damaged units still in play are not counted. The player with the higher score wins 1 Glory.
At the end of the game you control an objective if there is at least one of your units and no enemy unit within 3" of it. Battered units cannot control or contest objectives.
Each objective controlled earns the player 1 Glory.
At the end of the game you control an objective if there is at least one of your units and no enemy unit within 3" of it. Battered units cannot control or contest objectives.
Each objective controlled earns the player 1 Glory.
Labels:
Dragon Rampant,
Krüger,
mud huts,
scenarios
Wednesday, 11 July 2018
A Three-Player Dragon Rampant Game
At the end of May, my cousin came to Berlin for a weekend (because it was my birthday) and we played a 3-player Dragon Rampant game.
We tried a variation of SCENARIO G: INTO THE VALLEY OF CERTAIN DEATH. The players would gain glory points by moving their units from one point of the table to the opposite side. Starting and ending positions were defined by drawing 3 lines of the same length that crossed in the centre of the table.
I placed a lot of area terrain on the board, representing forests and a swamp. When a unit entered a piece of area terrain, we tested if the terrain was dangerous. Although there was a 50% chance for terrain to be dangerous, this time no dangerous terrain was encountered.
The game was turn 15 of our Waltrop campaign. The idea was that the Orcs, the Greeks from Kalimera and the mysterious Aquarians led expeditions into the jungle where they accidentally met and fought. The winner was supposed to get a hexagon in the middle of the jungle.
Krüger played the orcs from Waltrop:
Elite Foot (Leader) / 2 Bellicose Foot / Light Foot / Heavy Riders / Light Riders (Short Range Missiles)
I played the Greeks from Kalimera:
Elite Foot (Leader + Enchanted Weapon) / 2 Heavy Foot / Light Missiles / Light Riders (Short Range Missiles) / Scouts
And my cousin played the Aquarians:
Elite Foot (Leader) / Greater Warbeast / Bellicose Foot / 2 Light Foot / Scouts
(The Aquarians are ancient Greeks with access to magical creatures, like harpies and minotaurs. They live on the Saganakia islands. One day the Greeks from Kalimera will figure out how magic works, I hope.)
All three of us moved their faster units forward early on in the game to reach the other side of the table. All these units were destroyed.
After that, everybody was more careful. Actually not much happened anymore and nobody won. We stopped after three and a half hours to go to a restaurant.
I like this scenario for 3 players, but we have to change the victory conditions and how terrain works a bit, so we can have a more interesting game next time ...
Sunday, 1 April 2018
Hamburg Tactica 2018 / more pictures
Here are more pictures of the wargaming convention Tactica.
My last blog post was more about my father and his SLR camera than what I originally planned to write about: "Take the Pass!", the game we played at the Tactica on Sunday morning. So my friend Krüger suggested I should start a photography blog instead of Herr Zinnlings Arbeitszimmer. I will try to stick to the subject of wargaming now …
This year the theme room of the Tactica was called "brennender Sand". There you could see all kinds of desert related games, miniatures and terrain pieces.
On Sunday I walked around to take pictures and found these beautiful ancient ships manufactured in the scale 1/72 by Cryns Miniatures.
The last game we played on Sunday was Zama, a large DBA 3.0 battle. It was really a sequence of four DBA games, one game for each battleline.
Our defeat was discussed by the other players in great length afterwards.
Labels:
gaming conventions,
Jörg,
Krüger,
photography,
Sven,
Tactica
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