Tuesday, 4 February 2020

Joaquín's Killa Kan

seize ground

During our Christmas break, which was otherwise quite stressful, we played Warhammer 40K with Hendrik and Joaquín at Krüger’s house. It was their second tabletop game. They played Space Marines. Krüger and I played Orks.

The scenario was Seize Ground which means we played for objectives. Three, I think. Hendrik and Joaquín were not very lucky and some of their troops arrived late in the game: a terminator squad and a tactical squad in a drop pod. This was an advantage for the Orks. Nevertheless the game was undecided until the end. Then the Orks won.

What I like about playing in this group is that the focus is more on playing the game and not so much on winning or loosing. That's very relaxing. Also there is some basic trust that nobody is cheating. Unfortunately when I play with adults that's not always the case.



Fimo Killa Kan

Last weekend Joaquín made a figure out of Fimo. He says it's an Ork in a robot. A Killa Kan, I imagine.

Tuesday, 21 January 2020

Wipeout / Dragon Rampant Battle Report


About once a year my cousin comes to Berlin to play a turn in our Waltrop campaign. On the 26th of May, last year, around noon, one day after my 49th birthday, he moved his Greek army into hexagon 70 on our campaign map to expand the territory of the Aquarians. My cousin divided his Dragon Rampant army into two groups.

group 1: Greater Warbeast (Leader) / 2 Light Foot

group 2: Greater Warbeast / Bellicose Foot / Scouts

Krüger and I played an alliance of wild tribes. Krüger played orcs.

Bellicose Foot (Leader) / Heavy Riders (Chariots) / Scouts

I played Tupí Indians.

Bellicose Foot / Light Missiles / 2 Scouts

Each turn the order of activation was supposed to be: Aquarians (group 1), Orcs, Aquarians (group 2), Tupí, but at some point we got confused, probably because we had consumed too much Tsipouro the night before.

(Next time we play a 2 vs 1 Dragon Rampant game we want to do it differently and try these rules: The player who controls an army by himself does not have to devide his army into groups. He can activate all units, but each unit only once during a game turn. To avoid confusion markers should be used.)

The battlefield was a sandy beach with some palm trees, bushes and rocks.

In the first turn the Greek scouts moved into a piece of rough terrain on their left flank. From there they threw stones at the Tupí indians, destroying all of my units apart from the light missiles. These were destroyed by the mighty minotaur lord instead who was the Greek general.

Krüger, who played the Orcs on our left flank, was a bit more lucky at first. There was a moment when his Orc warband (Bellicose Foot) destroyed a group of harpies (Bellicose Foot) in a piece of palm tree forest. This coincided with our confusion about the turn sequence and my cousin complained utterly.

But shortly afterwards Krüger lost his general (the Orc warband) and his chariot. The remaining orc scouts couldn’t possibly win the game.

So now the Aquarians occupy hexagon 70 on the campaign map.



campaign map

Tuesday, 14 January 2020

My new upcycled Waltrop Box

a wooden box

Happy new year!

Going through my children's old toys I found a wooden box which they don’t need any more.

I repainted it, using paints with fancy names like "Lucy in the Sky" and "Cape Town Blue", and glued a map of Waltrop on it.


my new upcycled Waltrop box


I use the box to store some things we need for our Dragon Rampant games: three dice made out of bones to roll for leader traits, a tactical assault & coherency template which was produced by Gale Force 9 in 2008 and a 3" blast template, an object we need when we play with my cousin, because he likes to be very precise with unit coherency.


3 roman bone dice and 2 templates

Unfortunately after painting and varnishing the box the lid bent. I have been trying to straighten it for some time now but it only got worse.

Also, I’m very eager to make a wooden box like this from scratch one day …