Showing posts with label Gurkbatz. Show all posts
Showing posts with label Gurkbatz. Show all posts

Wednesday, 11 October 2017

Gurkbatz the Lonely Orc Living on a Tropical Island

Gurkbatz



I am going to take a coffee ☕️ to practice inking with my new pens. Anyone need a illustration to use in a actual game (or for a zine or blog)? A single characters, item or creature would be cool.


Herr Zinnling:

It would be great if you'd draw Gurkbatz, an orc living on the coast of the tropical island Waltrop. He is big, very aggressive, desperate, sad and has lots of scars, maybe even chopped off body parts, like a missing ear or thumb.

He is one of the main characters in a tabletop campaign I’m currently playing, using the rulesets Dragon Rampant and Hordes of the Things.

Tuesday, 28 February 2017

Orcs versus Green + Yellow Creatures / HotT Battle Report

Here is another short battle report from our campaign, you know, the Waltrop campaign.

After a horrible defeat against the Greeks, GURKBATZ let his orc warband into a piece of jungle (hexagon 47 on the campaign map) and encountered a group of strange green and yellow creatures.

We simulated the battle, using the excellent ruleset Hordes of the Things.

I played the creatures with this army list:

Warband General (yellow), 11 Warbands (green)

The army is made up of 24 copies of a miniature I had sculpted for the 2006 FU-UK sculpting contest. I had wanted to play this army for a long time.

Krüger says monotonous armies are no fun.

He played GURKBATZ and the Waltropical orcs (sounds like some kind of high school rock band) with this list:

Warband General, 7 Warbands, Hero, 2 Riders, 2 Beasts

I was the defender and placed three pieces of woods, a swamp and three rocks on the board.


orcs vs green + yellow creatures

I deployed most of my warbands in a battle line in front of a very large forest.

I didn’t know what to do with four remaining warbands, so they ended up on my left flank.

Krüger deployed his hero and his riders opposite to these and his beasts on the other flank.

He placed all of his warbands, including general GURKBATZ, in front of the large forest in the center, but forgot that warbands don’t get +1 rear support in bad going. Thus his warbands were deployed too clustered.

The large forest in the center put the focus of the game on the fight between his and my warbands. The forces on the sides weren’t activated much.


orcs vs green + yellow creatures

The mistake he had made in deploying his troops and bad luck let to Krüger’s defeat. He lost four warbands and his general.

"That was fun", I said.

"Not for me", Krüger said. "I lost."

"Yes. But you had a good chance of winning. You had a hero, beasts, riders … I only played warbands."

"I’m not very lucky playing Hordes of the Things", Krüger said.

"Sorry about that", I said.

Tuesday, 17 January 2017

Ancient Greeks vs Orcs / Dragon Rampant Battle Report

On Friday I played Dragon Rampant with Krüger. It was our third game using Daniel Mersey’s popular ruleset and we enjoyed it a lot. It has elements of other games I like. Movement feels as free as in 40K, troop types remind me of HotT and the battles look a bit like Warhammer. On top of all that the rules are streamlined, simple and encourage creativity.


Herr Zinnling

The game was part of our ongoing campaign which takes place on the tropical island Waltrop. The Greeks from Kalimera under the command of Foibos moved into a piece of jungle controlled by the orcs.

I put a lot of tropical forests and some swamps on the board and other pieces of terrain to represent the jungle.

We choose scenario A (Gory Bloodbath on the Plains of Doom), forgot to dice for leader traits and decided not to use quests in order to learn the basic rules first. 
Foibos’ enchanted weapon didn’t work.


ancient greeks vs orcs

We played with 24 army points. Krüger played the orcs. He was the defender and deployed his troops in this order, as seen from my perspective:

Bellicose Foot / Heavy Riders / Light Foot / Elite Foot (Leader) / Bellicose Foot / Light Riders (Short Range Missiles)

I deployed my troops like this:

Scouts / Light Riders (Short Range Missiles) / Heavy Foot / Elite Foot (Leader + Enchanted Weapon) / Heavy Foot / Light Missiles

I took two pages of notes during the game but unfortunately I can’t decipher them any more. What happened was basically this:


On my left flank I moved the Thracian scouts into a piece of swamp. I sent a unit of Thracian light riders to support them. I also had a unit of hoplites (heavy foot) in that area.


ancient greeks vs orcs

Krüger sent a unit of boar riders (heavy riders) and some night goblins (light infantry) to attack the Thracians. He also wanted to attack with a warband of orcs (bellicose foot) but couldn’t activate them during the first rounds.

The boar riders were able to destroy my light cavalry, but then I attacked them with my hoplites. The boar riders were battered and retreated into the swamp where they were attacked by the Thracian scouts. They had to retreat once more and were destroyed as the result of a failed rally test.

The orc warband arrived too late and made a wild charge into the swamp. They lost the battle against the scouts and were also destroyed.

I don’t remember how I lost my scouts. Maybe the night goblins (light foot) killed them.


I had placed a large piece of forest in the centre. Krüger’s orc boss (elite foot) and an orc warband (bellicose foot) were moving towards my general (elite foot) and a unit of hoplites (heavy foot), while some goblin riders (light riders) and a unit of psiloi (light missiles) were shooting javelins and throwing stones at each other. I didn’t want to enter the woods with my hoplites, so I formed a spearwall and waited for the orcs.


ancient greeks vs orcs

The orcs attacked. Both units were destroyed.

Then the armies’ generals and their guards (elite foot) attacked each other. After a couple of rounds only Foibos and the orc boss survived, they had lost all their companions.

I asked: What is the name of your general?

Krüger said: Gurkbatz.

I thought: Finally the orc tribes, that live on the northeastern coast of Waltrop, have a boss with a name.

In a desperate move Gurkbatz attacked my slingers (light missiles) and was slain.

(Let’s just say Gurkbatz crawled away and left the battlefield, all beaten up and in pain. Otherwise the name „Gurkbatz“ will be lost and Krüger might take two years or so to come up with a new name for another general.)

When Krüger’s night goblins were also destroyed, only four units were left on the table: a unit of goblin riders (light riders) on Krüger’s side and Foibos (elite foot), a unit of hoplites (heavy foot) and a unit of psiloi (light missiles) on my side.

We rolled a die to see if the game ended. It did. I won. The Greeks from Kalimera now control hexagon 11 on our campaign map.



campaign map