Saturday, 14 September 2013

The Karubi Islands

Evidence of an ancient culture, which collapsed more than 500 years ago, is scattered throughout the jungle. Several ruins of pyramids and other religious buildings with depictions of frog-like beings, double-headed snakes and krakens have been discovered.

nitz oxib tsaq

About 100 years ago, elves migrated to Nitz Oxib Tsaq and started to populate the island. The elven population is organized into city states. Three major city states are currently fighting for political dominance.

Nitz Oxib Tsaq is mostly deforested by now, ancient temples have been razed and the indigenous human population has been driven away, enslaved or killed.

matzatit binel ja

Not much is known about Matzatit Binel Ja ("pineapple beck"). There are rumours of large green creatures lurking in the jungle, deadly hunters and servants of old nameless gods.

wazimu and dox dox

Six hundred years ago, a large elven fleet was lost in the Atlantic Ocean on its way to India. The survivors of this expedition have recently been found on Wazimu and Dox Dox. They have been cut off from civilization for too long. Savage and hostile, they worship primitive gods and have formed alliances with the horrible creatures native to the Karubi Islands.

In the north-east of Dox Dox, several Orc and Goblin tribes are said to have their territory. It's not known if these tribes are allies or enemies. It is known however, that they are at war with the elves.

If you go to the Karubi Islands, which is not recommended, take a surfboard, try to avoid Elves and Orcs and don't get lost in the jungle.

Friday, 6 September 2013

Hamilax Eshmunazar Abimilki's Labyrinth

In May Krüger and I met several times in an Italian street restaurant, drank white wine and wrote a simple Gurps adventure for Sven, Bettina and Andi. Most of us hadn't played roleplaying games in a long time. For Bettina it was even the first time.

The adventure took place on the Greek island Kalimera, in the land house of the rich merchant Hamilax Eshmunazar Abimilki and in his labyrinth. Sven played the part of Stavros, a tough greek hoplite, veteran of the Persian wars. Andi's character was Sephalos, a runaway slave, claiming to be a tough Greek hoplite. Bettina was Viviane, an Amazon warrior, equipped with knife and bow.

So here it goes: They are led into the house by Ploriax, a dwarf wearing a bull's mask. They meet Abimilki. He  shows them around, talking incessantly. He stops in front of a large empty cage. Abimilki wants them to go to another island, see a merchant, buy a very valuable, rare item and bring it back undamaged. He offers a lot of gold if they succeed. The three adventurers agree. Abimilki wants to test them first. Stavros protest but gives in.

They are led into the garden by the dwarf, to the entrance of a labyrinth. He takes off his mask and tells them that Abimilki is an obsessive collector of strange creatures. Stavros, Sephalos and Viviane enter the labyrinth. A heavy door closes behind them. The walls of the labyrinth are about 3 meters high. They start to move forward. At different places there are numbers written on the walls, numerical series like 2 / 4 / 7 / 11 / 16 or 3 / 7 / 2 / 8 / 1 or 2 / 9 / 30 / 93 / 282.

From now on, I'm going to give some options the players had, instead of writing a session report.

labyrinth

1: Above their heads, they see a net with 3 large spiders. They are poisonous but will try to run away when attacked.

2: More spiders.

3: A room, 3m x 3m. A little green body lies on the floor, half eaten and already starting to rot. It's covered by cloth. Something is moving underneath it. A classical D&D monster. A Carrion Crawler.

4: The adventurers are attacked by a goblin with a morning star. He is going berserk and probably ends up hurting himself before he reaches anybody. He might even knock himself unconscious. A couple of meters behind him, more goblins with long ears and sharp teeth are hiding behind a large shield. They shout something in broken Greek. "Please don't attack! He is drugged."  If attacked, the goblins throw sticks.  In close combat they fight with large knives and bite. If the adventurers want to talk, a goblin with an oversized helmet steps forward, the goblin king. He gives orders to grab the fanatic with the morning star and bind him. Then he tells the adventurers how his group was captured by elven slavers from Nitz Oxib Tzaq, sold to Abimilki and put in the labyrinth. In great detail he describes the beautiful Karubi Islands where they are from and how sad their life is now. He is very clever and tries to barter a couple of useless marbles for some of the equipment the adventurers carry. He is especially interested in shiny weapons. It is likely that the adventurers will give in. Before wishing them good luck, the goblin king talks about mushrooms which can be found in the labyrinth, red mushrooms that make the eater go berserk, blue mushrooms that cause deafness.

5: A room, 3m x 3m. A long-nosed monkey sits on the floor in the middle of a colony of red mushrooms, eating. He attacks immediately.

6-9: The provisional home of the goblin tribe. A couple of chests which serve as tables, chairs, closets and beds. The floor is covered with straw and bones of rats and other small animals.

10: A room with a well in the middle. Lilies cover the dark water. The air is damp. After a while a nymph appears. She is chained to the bottom of the well. She will talk to the adventurers, try to seduce them, negotiate, giving pieces of information about the other inhabitants of the labyrinth and its construction. She can't be entirely trusted. She is bright and charming. She might be helpful. The only thing she really wants is to be freed from the chain. If attacked she will withdraw to the water, taking somebody with her if she can. (Not that she needs company. She likes the taste of human flesh.) 

11: The adventurers meet a large friendly creature, a brain golem. The golem was created to invent numerical series. The creator of the golem got bored and sold him to Abimilki. Unfortunately Abimilki has no interest in numbers. Now the golem is looking for a new master. If the adventurers show enough interest, they gain a very helpful servant.

12: The brain golem's room. There are numbers written all over the walls: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97 ...

13: Now this is strange. The air is filled with smoke. Chests are piled up next to the walls. Rats are squeaking from within. Green and pink liquids are boiling in kettles. It's some kind of lab. A goblin lies on the table, surrounded by 3 man-sized tentacles. They try to transform him into a tentacle which is probably as difficult as turning a stone into gold. The goblin is still alive and can be rescued.

14: Two hyenas. On their way through the labyrinth the adventurers have probably already heard them giggling eerily several times. If the adventurers had gotten into a fight with the goblins, the hyenas might have appeared to fetch some corpses.

15: Another 3m x 3m room. Blue mushrooms grow on the floor. If you eat some, you turn deaf temporarily, if you eat a lot, forever. The golem, the nymph or the rescued goblin might advice to eat the mushrooms as an antidote to sonic attacks.

16: A 5m x 5m room with a large hole in the middle, 3 m wide and at least 10 m deep. Looking around, the adventurers notice that little channels lead to the hole from other parts of the labyrinth. They are filled with the blood of the creatures that were slain by them. A large demon crawls out of the hole, a mixture between an octopus and a cock. You can see pictures of it here. The more blood the adventurers have shed before, the stronger he is. He attacks with tentacles, claws and a long beak. Every ten seconds he lets out a horrible scream which causes the adventurers to attack each other, unless they have a strong will or are deaf.

Friday, 23 August 2013

Chaos Space Marines and Orks versus Dark Angels

"Wood Elves vs. Orcs & Goblins" is my most popular blog post so far. I hope you like this title as well.

We had another 1500 point 40K game on Tuesday night. Krüger (Orks) and I (CSM) played against Jörg (Dark Angels). It's August 2013 and we still use the 5th edition, I guess you could call this Oldhammer 40K.

I played a chaos lord with a daemon weapon and a unit of 9 plague marines with 2 meltaguns in a rhino, 3 obliterators and a greater daemon.

Krüger brought a warboss, 20 ork boys, 3 killa kans and 10 kommandos.

Jörg started to play 40K half a year ago. He already has 2000 points of Dark Angels. He brought a landraider, 3 units of terminators and 2 tactical squads.

The scenario was capture and control + dawn of war. We placed our objective behind a long fortified wall. Jörg put his objective inside the ruins of a mining rig. Krüger's plan was to defend our objective with his ork boys, my plan was to grab the other objective with a unit of plague marines.

plague marines

After I took the first picture of the game, the batteries of my camera ran out. Grrrrrr!!!

In turn one, Jörg got so excited that he made a roll with his dice cup on top of my rhino. Fortunately the model wasn't damaged.

In turn two, my chaos champion was transformed into a greater daemon and my plague marines destroyed a unit of Dark Angels standing next to the objective in the mining rig. Jörg already wanted to give up, but then his terminators arrived and shot down 16 ork boys. Now Krüger got nervous.

In turn three, Jörg talked about "quadcopters" and "mini drohnen". No clue what he was talking about. My obliterators arrived via deep strike and blasted away 3 terminators with their plasma cannon. The rest of Jörg's terminators attacked the ork boys, killing them all, including the big boss. A killa kan exploded.

In turn four, Krüger's death kopters arrived and shot down Belial (whatever that is). Jörg also lost all 3 terminator units and his second tactical squad. We lost the chaos lord (vengeance!!!) and another killa bot.

In turn five, the greater daemon destroyed Jörg's landraider, his last model on the battlefield. A single plague marine survived standing next to the objective on Jörg's side. We won. I think it was close. The game was exciting until the end.

The problem is, Jörg always buys more terminators after loosing a game and his army already looks quite scary the way it is. How many terminators and landraiders are you allowed to field anyway?

Monday, 19 August 2013

Ancient Greek Civilians

I'm currently looking for 28mm Ancient Greek civilians.

I came across Eureka's Civilians and Vignettes range which looks great, I think.
Here are some examples:

Middle Eastern Civilians.

middle eastern civilians

Indian Yogi.

indian yogi

Male Indian Civilian Set.

male indian civilian set

Female Indian Civilian Set.

female indian civilian set

Indian Children Set.

indian children set

So I submitted a request to Eureka's 100 club to produce Ancient Greek civilians.

Anybody interested?

Thursday, 25 July 2013

My favourite 363 Links

I just added a collection of 363 links to my blog. You will find it on the right side under the title "Herr Zinnlings Links". These are my favourite hobby related sites. I will add more in the future, while others will disappear. (Like Major General Tremorden Rederring's excellent Colonial-era Wargames Page which is only available through the Wayback Machine at the moment.)

I used categories like Games, 28mm and Terrain to group the links. Sometimes a website could have been listed under different categories. To not complicate my life, I just placed it under one category, the one that interests me most.

I hope you find this collection useful.

Wednesday, 22 May 2013

Dwarves and Greeks versus Orks and Draconians / HotT Battle Report

Last Saturday I got together with Sven, Andi and Krüger to play HOTT. Andi actually travelled 190 km for this and Sven even 510 km.

hott battle report

We used single based miniatures on large bases with an 80 mm frontage. Andi and I played as a team. Krüger and Sven were our opponents.

Andi played a dwarf army, made up of the following elements: Blade General (C-in-C), 6 Blades, 4 Spears, 1 Behemoth (2 little plastic Kinder Surprise trolls which look kind of cool), 1 Airboat, 1 Artillery.

I played 8 Shooters (Greek slingers).

Krüger played an Ork army: Warband General (C-in-C), 5 Warbands, 2 Knights, 1 Behemoth, 1 Hero.

Sven brought a Dragonlance army: Hero General (Sivak Draconian), 1 God (Takhisis), 4 Blades (Baaz Draconians), 2 Flyers (Kapak Draconians), 4 Hordes (Hobgoblins).

hott battle report

I don't know much about Dragonlance but Andi and Krüger got quite excited about this. Probably because they have read all the Dragonlance books.

Andi and I were the defenders and placed the terrain: a Mayan Temple and some woods.

Andi deployed his army in the centre. I placed 4 Shooters on the left flank and 4 Shooters on the right flank.

Krüger deployed his Hero, Behemoth and 2 Knights in the centre, opposite to Andi's army, and his Warbands opposite to our left flank. Sven placed his whole army opposite to our right flank. Their plan was to destroy our flanks quickly, I guess.

hott battle report

Andi's Airboat was a bit too daring and got killed by the Ork Hero at the beginning of the game.

The God Takhisis appeared early on and left in Sven's next bound. This is the only element he lost during the game.

My Greek slingers were hard to kill. They were able to push back Sven's Blades several times and even killed a couple of Warbands on the other flank, while Andi's army slowly destroyed the centre of the Draconian + Ork alliance. Apart from the Airboat, we lost 5 Shooters and 1 Blade. When Andi's Behemoth killed Krüger's Ork Hero after 2.5 hours, we won the game.

It was the first HOTT team game I have played. I like team games. It was lots of fun. I especially enjoyed the rules for demoralized commands.

Bettina, Sven's girlfriend, was so kind to take pictures of the game.

Tuesday, 14 May 2013

Imaginary Ancient Islands

I like the concept of imagi-nations which is popular among wargamers at the moment. There is a fascinating blog network called Emperor vs Elector which connects different blogs about imagi-nations and there is even a wargame written especially for gentlemen who want to field horse and musket armies of their imaginary nations against each other: Maurice by Sam Mustafa. All of this is very inspiring. 

I have been talking a lot with my cousin and Krüger about how we can introduce narrative elements to our tabletop battles. First of all we want to start using maps in our games. Do you know Cartographers' Guild, a forum dedicated to making maps of fictional places?

kalimera

I started to collect 28mm ancient Greeks about a year ago, so I made this island. I don't know much about it yet. Sven suggested the name Kalimera which sounds good. Our hack and slash GURPS game next Saturday will take place on the island Kalimera which reminds me that I need to buy a bottle of Ouzo for my friends and some olives.

Since this post talks a lot about sources of inspiration, I would like to share a couple of pictures which fascinate me. I found them on Steve Dean's forum.

duffiokus

This samnite was sculpted by Kev White, one of my favourite sculptors. It's a portrait of Duff who commissioned the miniature and painted it.

walktapus versus runelord

This is a scene from RuneQuest. The samnite has a large helmet now which makes him a Rune Lord. The Walktapus was sculpted by Snuurg for Fenris Games. Both miniatures were painted by the very talented Duff.

Makes me want to get some old RuneQuest books. Ancient Greece + Beastmen + Cthulhu + Ducks sounds cool.

Yamas!