During the last school holidays I went to Krüger’s house with my two sons to play Dragon Rampant. This is my main gaming group at the moment.
Krüger used to play a lot of GW games. I think you could call him a GW fan boy. He has several armies for Warhammer and 40K, all presented in a glass cupboard in his living room.
What we usually do when we go to his house is this: we bring some things, like toy trees and Fimo monsters, and are allowed to choose units from his collection. I like this kind of improvised, relaxed gaming.
Krüger recently bought a Deep Cut Studio gaming mat, a swamp, which looks a bit gloomy and goes well with his grey hill and his undead army.
This inspired my sons to play a necromancer, two units of skeletons, a giant shark like creature on legs and a group of little sharks. They played the army with this list:
1 greater warbeast (leader), 1 lesser warbeasts, 1 light missiles (summoner, no feelings), 1 heavy foot (no feelings), 1 light foot (no feelings)
Krüger and I played as a team. He played orcs & goblins, his most used tabletop army.
I played a giant Fimo newt, a warband and a group of human scouts. We used this army list:
We played for objectives, using a scenario we had adapted from the classical D3+2 objectives 40K scenario a couple of years ago.
The necromancer was able to summon both skeleton units at the beginning of the game which made Hendrik happy and there was a long fight between the two greater warbeasts, which went on forever, a bit like the recent chess tournament between Magnus Carlsen and Jan Nepomnjaschtschi.
The game was undecided till the end and ended in a tie. It’s how I like to play Dragon Rampant.