I spent a rainy Sunday afternoon in October making hand puppets with the children and took the opportunity to make an orc head.
Monday, 31 October 2016
Friday, 7 October 2016
Tupi + Giant Insects vs Orcs / HotT Battle Report
After a three-month summer break, in which I spent most of the time cleaning up my parents' house and taking my children to swimming lessons, Krüger and I had a game of Hordes of the Things on Friday (The Waltrop Campaign / Day 11).
He played the orcs who live on the northeastern coast of Waltrop.
Warband General, 5 Warbands, 1 Hero, 3 Riders, 1 Shooter
Krüger was the defender and placed a hill in the centre of the table and two tropical forests right next to it on each side. This is something he had wanted to do for a long time and it looked kind of silly.
He deployed his hero and an element of riders on his right flank, two elements of riders on his left flank, all of his orc warbands and a shooter in front of the hill.
I played the inhabitants of the jungle.
Behemoth General (a very big insect), 5 Shooters (Tupi Indians), 4 Beasts (Fiendish Giant Praying Mantis), 2 Water Lurkers
As seen from my side of the table, my army was deployed like this:
Beasts / Beasts / Shooters / Shooters / Behemoth (General) / Shooters / Shooters / Shooters / Beasts / Beasts
So this is what happened:
Krüger’s hero destroyed one of my beasts.
My behemoth general made it to the top of the hill and destroyed two orc warbands.
Two Orc riders destroyed one of my beasts.
My behemoth was pushed back into the forest and destroyed another element of beasts in its path.
(We had some doubt if the rules actually work this way.)
My last surviving beast destroyed Krüger’s shooters.
Three Tupi shooters combined their forces and shot down two orc warbands.
Krüger’s warband general chased my general through the woods and finally destroyed it with the help of some side and rear support.
Six-year-old Hendrik watched us prepare the game and drew his version of the campaign map. He thinks it looks much better than our map. I think he might be right.
He played the orcs who live on the northeastern coast of Waltrop.
Warband General, 5 Warbands, 1 Hero, 3 Riders, 1 Shooter
Krüger was the defender and placed a hill in the centre of the table and two tropical forests right next to it on each side. This is something he had wanted to do for a long time and it looked kind of silly.
I played the inhabitants of the jungle.
Behemoth General (a very big insect), 5 Shooters (Tupi Indians), 4 Beasts (Fiendish Giant Praying Mantis), 2 Water Lurkers
As seen from my side of the table, my army was deployed like this:
Beasts / Beasts / Shooters / Shooters / Behemoth (General) / Shooters / Shooters / Shooters / Beasts / Beasts
So this is what happened:
Krüger’s hero destroyed one of my beasts.
My behemoth general made it to the top of the hill and destroyed two orc warbands.
Two Orc riders destroyed one of my beasts.
My behemoth was pushed back into the forest and destroyed another element of beasts in its path.
(We had some doubt if the rules actually work this way.)
My last surviving beast destroyed Krüger’s shooters.
Three Tupi shooters combined their forces and shot down two orc warbands.
Krüger’s warband general chased my general through the woods and finally destroyed it with the help of some side and rear support.
Krüger’s hero destroyed one of my shooters.
The orcs won and now occupy hexagon 11 on our campaign map.
The orcs won and now occupy hexagon 11 on our campaign map.
Six-year-old Hendrik watched us prepare the game and drew his version of the campaign map. He thinks it looks much better than our map. I think he might be right.
Labels:
army lists,
battle reports,
Beyond the Pillars of Heracles,
campaigns,
child art,
Hendrik,
HOTT,
Krüger,
maps,
orcs & goblins,
Tupí,
Waltrop
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