SCENARIO: D3+2 OBJECTIVES
I made a lot of mud huts this year to use them as objectives in our games of Dragon Rampant. I think tabletop games which are about taking objectives are fun because they are often undecided until the end.
Krüger and I wrote this scenario for Dragon Rampant. (It's an adaptation of a scenario from a popular Science Fiction wargame which we have played a lot.) Please try it and let us know if it works and how it could be improved ...
SET-UP
Before choosing Attackers and Defenders, starting with the winner of a roll-off, the players alternately place D3+2 objectives on the tabletop. These objectives may not be in impassable terrain, nor within 12" of a table edge or another objective.
The Defender chooses one of the long table edges and deploys up to a 12" depth from that table's edge. The Attacker deploys in a similar way on the opposite site. The Attacker goes first.
SPECIAL RULES
None.
ENDING THE SCENARIO
Play until one player has had half or more army points of units removed from play. From then on, at the beginning of each turn roll a dice. On a 1-2 the game ends immediately, on a 3+ the game continues.
VICTORY CONDITIONS
Both Attacker and Defender add up the point value of enemy units routed or wiped out before the game ended; damaged units still in play are not counted. The player with the higher score wins 1 Glory.
At the end of the game you control an objective if there is at least one of your units and no enemy unit within 3" of it. Battered units cannot control or contest objectives.
Each objective controlled earns the player 1 Glory.
At the end of the game you control an objective if there is at least one of your units and no enemy unit within 3" of it. Battered units cannot control or contest objectives.
Each objective controlled earns the player 1 Glory.