I prepared a GURPS adventure for them during our last vacation in Greece, but got lost in the complexity of the rule system. I still have a notebook filled with monster stats and stains of Greek coffee. Who else would sit next to a swimming pool writing down advantages, disadvantages, skills and attributes for a troll and a slime monster? Nevertheless GURPS is still my favourite system and I hope to play the adventure one day.
My daughter started to play D&D with her friends at school, the 5th edition, but their GM disappeared and she can’t be bothered to read the basic rules (180 pages).
So I remembered Das Schwarze Auge, the first German role playing game, published in 1984. It is also the first RPG I ever played. DSA1 is similar to Tunnels & Trolls and basic D&D (the red box).
The rules and some adventures have been re-released recently, both as printed versions and PDFs available through DriveThroughRPG.
The game is well written and has a lot of charm. It has the level of complexity I was looking for. It is a great game to play with children and I think my children would also be able to play it on their own.
I was looking for a simple dungeon to do a test run, but finally decided to write one myself as I couldn’t find anything simple enough.
We played our first game on a Sunday morning during the second Covid-19 lockdown while it was snowing outside. It was a beautiful bright day.
Character creation in DSA1 is random. Lina, Hendrik and Joaquín ended up with two adventurers and an elf. Spells have funny names like BALSAMSALBUNDE-Heile, Wunde! and FLIM-FLAM-FUNKEL-Bring Licht ins Dunkel! and elves are magical creatures who know seven spells from the start.
I told the adventure party that they were walking around the streets of Havena, the classic DSA city, when a pickpocket the size of a child stole their money and ran away. They followed him down a cellar.
To my great surprise they attacked three sleeping pirates in room 2, wanted to talk to a rat in room 4 and when they finally found the goblin thief under a bed in room 6, who tried to defend himself with a kitchen knife, they negotiated with him, so that he could keep their money and they could leave the dungeon unharmed.